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Basilisk ii android
Basilisk ii android








  1. BASILISK II ANDROID HOW TO
  2. BASILISK II ANDROID UPDATE
  3. BASILISK II ANDROID DOWNLOAD

Then again I only tested a 2GB disk but it’s working fine as far as I can tell. The big fixes are in SCSI to support the dynamic scatter gather buffers so you can format big (lol) disks. I’ve been busy at work, but I did get some stuff done on this over the weekend, and just wanted to push this version out while there is some momentum. Posted in BasiliskII, gcc, m68k, Macintosh, MacOS | Leave a reply Time for another Cockatrice release It’s still in 256 colors, I’m missing something fundamental as to why it’s not working but I just don’t have enough time to mess with it today.įor anyone who cares, the Win32 binary package is on sourceforge. So I changed the type, and now I have high def audio! While I was in there, I fixed some stupid typos in the keyboard so I can actually use vi in MacMiNT. Well it turns out that it’s getting truncated as the audio_sample_rates are defined as an unsigned int, but it really want’s to be a regular integer. Makefile:104: recipe for target 'obj/audio_sdl.o' failed And while compiling, older GCC runs fine, while 6.1 throws this run error!. I always hated how I had to massively downsample the audio so I could at least hear things, so I thought I’d try to put them back to 44100Khz, 16bit stereo. Everything went well, and I had a build in no time. So after looking at the -Ofast flags in that utterly unfair GCC 1.4 vs GCC 5.1, and 6.1 , I thought I’d try to build Cockatrice III with it. Posted in 68000, 68030, 68040, audio, BasiliskII, gcc, m68k, Macintosh, MacOS, mingw, SDL | 9 Replies Reading.

BASILISK II ANDROID DOWNLOAD

You can download binaries/source from Sourceforge.

basilisk ii android

No doubt some standard type thing change in GCC 8. I just need to merge and clean but I’m not in the mood at the moment.Īt any rate, I found that System 7 is more agreeable to running Return to Zork, just use some toast image mounter from within MacOS, and it’ll run!Īlso there is some ULONGLONG weirdness going on, so I had to backout Peter’s changes for larger disks. I somehow butchered the slirp.h to make it too MinGW’ish so it won’t clean build on Linux or OS X, but I have re-butchered a private branch and it works. I guess the final if any justification for a bump would be rebuilding with GCC 8.1.0 on MinGW. Namely changing SDL to MSB: desired.format = AUDIO_S16MSB Īnd another MinGW tweak, and yeah it’s GREAT!Įven stuff like RealAudio work now! I’ll add some self hosted video later as it’d just get struck from anything public.Īlso since the RealAudio player is timebombed for installing, I added some lazy offset to remove however many billions of ticks from the clock letting you jump in some random point in the past when it won’t care. Well this is a ‘small’ update, but with a big change, the audio is for the most part working great now thanks to this fix from rakslice.

BASILISK II ANDROID UPDATE

Posted in BasiliskII, disk images, hard disks, Macintosh, MacOS | 9 Replies Cockatrice III 0.5a update Now make a directory: C:\Cockatrice>hmkdir scsi0:xfer:Īnd then copy in the file: C:\Cockatrice>hcopy marathon.sit scsi0:xfer:į ?/UNIX 0 5627676 Nov 16 15:34 scsi0:xfer:Īnd just like that we have downloaded a game from the garden, copied it into a virtual SCSI disk, and gotten it to run, from the painful CLI. Volume was last modified on Mon Nov 16 14:59:02 2020 Volume was created on Sat May 19 14:04:04 2018

basilisk ii android

It’s pretty straight forward first ‘mount’ the disk image: C:\Cockatrice>hmount.exe scsi0.dskĬ:\Cockatrice/scsi0.dsk: contains 1 HFS partition I thought I’d give this a spin to copy Marathon into my virtual OS 8.1 image. HFSUtils is another approach, it’s like the old ‘MS-DOS utils’ of ancient Unix days, allowing you to ‘mount’ a disk image, and copy files in and out. But for the ‘massive floppy’ images it’s more than fine. One of the quickest and easiest is HFV Explorer, however the ‘catch’ being it doesn’t read SCSI disk images (aka things with partition maps).

BASILISK II ANDROID HOW TO

I got a question the other day about how to easily move files in and out of Cockatrice III, especially since as part of my ‘try to make it stable by cutting features out’ approach I removed the ability to mount foreign directories under Basilisk II.įor my personal use, I have an AppleTalk LAN, and I just use a Windows NT 4.0 server with AppleTalk, as a file server/proxy and that works pretty good for me, so much so that I didn’t even think of any other way of doing this.










Basilisk ii android